Patrick Hödl
Patrick Hödl
3D Artist
Vienna, Austria

Summary

I currently work at ViewAR as 3D artist/coordinator and with a couple of others on a UE4 engine game project in my free time. I use Maya for 3D, Substance Designer and Photoshop for Texturing, Vray/Marmoset Toolbag for Rendering and Mudbox for Sculpting.
CV: http://bit.ly/1CJgmfU
Portfolio: https://patrickhoedl.com

Skills

3D ModelingHard Surface ModelingPBR TexturingTexturing

Software proficiency

Maya
Maya
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Mudbox
Mudbox
Marmoset Toolbag
Marmoset Toolbag
Sketchfab
Sketchfab

Reel

Experience

  • 3D Artist/Coordinator at ViewAR GmbH
    Vienna, Austria
    November 2013 - Present

    My responsibilities are content creation, working together with our programmers to improve our apps visually and coordinating our outsourcers as well as reviewing their work. Project Managment on the 3D side is also part of my responsibility.