I currently work at ViewAR as 3D artist/coordinator and with a couple of others on a UE4 engine game project in my free time. I use Maya for 3D, Substance Designer and Photoshop for Texturing, Vray/Marmoset Toolbag for Rendering and Mudbox for Sculpting.
CV: http://bit.ly/1CJgmfU
Portfolio: https://patrickhoedl.com
My responsibilities are content creation, working together with our programmers to improve our apps visually and coordinating our outsourcers as well as reviewing their work. Project Managment on the 3D side is also part of my responsibility.